This is a complete listing of all the tables in the Player's Handbook. Any tables that have been modified from the Player's Handbook are marked with an asterisk (*). To find them all, search for ' *' (the modified table indicators are the only asterisks on the page preceded by a space). These are indicated in the menu as well. Modifications include changes to reflect house rules, reorganization of data (including the combining/separating of several tables), and some addenda (typo correction), and addition of superscript indicators for tables 1-6 indicating which S&P subability each rating is derived from.
Also, tables 7 and 8 from the DMG have been included (labeled tables D7 and D8, respectively, in the race tables section). See the DMG rules section of the House Rules page for details.
All tables are Copyright 1998 TSR Inc.
| Stamina | Muscle | ||||||
|---|---|---|---|---|---|---|---|
| Ability Score | Weight Allow. | Attack Adj. | Dmg. Adj. | Max. Press | Open Doors | Bend Bars/ Lift Gates | Notes |
| 1 | 1 | -5 | -4 | 3 | 1 | 0% | |
| 2 | 1 | -3 | -2 | 5 | 1 | 0% | |
| 3 | 5 | -3 | -1 | 10 | 2 | 0% | |
| 4-5 | 10 | -2 | -1 | 25 | 3 | 0% | |
| 6-7 | 20 | -1 | 0 | 55 | 4 | 0% | |
| 8-9 | 35 | 0 | 0 | 90 | 5 | 1% | |
| 10-11 | 40 | 0 | 0 | 115 | 6 | 2% | |
| 12-13 | 45 | 0 | 0 | 140 | 7 | 4% | |
| 14-15 | 55 | 0 | 0 | 170 | 8 | 7% | |
| 16 | 70 | 0 | +1 | 195 | 9 | 10% | |
| 17 | 85 | +1 | +1 | 220 | 10 | 13% | |
| 18 | 110 | +1 | +2 | 255 | 11 | 16% | |
| 18/01-50 | 135 | +1 | +3 | 280 | 12 | 20% | |
| 18/51-75 | 160 | +2 | +3 | 305 | 13 | 25% | |
| 18/76-90 | 185 | +2 | +4 | 330 | 14 | 30% | |
| 18/91-99 | 235 | +2 | +5 | 380 | 15(3) | 35% | |
| 18/00 | 335 | +3 | +6 | 480 | 16(6) | 40% | |
| 19 | 485 | +3 | +7 | 640 | 16(8) | 50% | Hill Giant |
| 20 | 535 | +3 | +8 | 700 | 17(10) | 60% | Stone Giant |
| 21 | 635 | +4 | +9 | 810 | 17(12) | 70% | Frost Giant |
| 22 | 785 | +4 | +10 | 970 | 18(14) | 80% | Fire Giant |
| 23 | 935 | +5 | +11 | 1,130 | 18(16) | 90% | Cloud Giant |
| 24 | 1,235 | +6 | +12 | 1,440 | 19(17) | 95% | Storm Giant |
| 25 | 1,535 | +7 | +14 | 1,750 | 19(18) | 99% | Titan |
| Aim | Balance | ||
|---|---|---|---|
| Ability Score | Missile Attack Adj. | Surprise Adj. | Defensive Adj. |
| 1 | -6 | -6 | -5 |
| 2 | -4 | -4 | -5 |
| 3 | -3 | -3 | -4 |
| 4 | -2 | -2 | -3 |
| 5 | -1 | -1 | -2 |
| 6 | 0 | 0 | -1 |
| 7-14 | 0 | 0 | 0 |
| 15 | 0 | 0 | +1 |
| 16 | +1 | +1 | +2 |
| 17 | +2 | +2 | +3 |
| 18 | +2 | +2 | +4 |
| 19-20 | +3 | +3 | +4 |
| 21-23 | +4 | +4 | +5 |
| 24-25 | +5 | +5 | +6 |
| Fitness | Health | |||||
|---|---|---|---|---|---|---|
| Ability Score | Hit Point Adjustment | Resurrection Survival | System Shock | Poison Save | Regeneration | Save vs. Magic |
| 1 | -3 | 30% | 25% | -2 | Nil | 0 |
| 2 | -2 | 35% | 30% | -1 | Nil | 0 |
| 3 | -2 | 40% | 35% | 0 | Nil | 0 |
| 4 | -1 | 45% | 40% | 0 | Nil | +1 |
| 5 | -1 | 50% | 45% | 0 | Nil | +1 |
| 6 | -1 | 55% | 50% | 0 | Nil | +1 |
| 7 | 0 | 60% | 55% | 0 | Nil | +2 |
| 8 | 0 | 65% | 60% | 0 | Nil | +2 |
| 9 | 0 | 70% | 65% | 0 | Nil | +2 |
| 10 | 0 | 75% | 70% | 0 | Nil | +2 |
| 11 | 0 | 80% | 75% | 0 | Nil | +3 |
| 12 | 0 | 85% | 80% | 0 | Nil | +3 |
| 13 | 0 | 90% | 85% | 0 | Nil | +3 |
| 14 | 0 | 92% | 88% | 0 | Nil | +4 |
| 15 | +1 | 94% | 90% | 0 | Nil | +4 |
| 16 | +2 | 96% | 95% | 0 | Nil | +4 |
| 17 | +2 (+3)* | 98% | 97% | 0 | Nil | +4 |
| 18 | +2 (+4)* | 100% | 99% | 0 | Nil | +5 |
| 19 | +2 (+5)* | 100% | 99% | +1 | Nil | +5 |
| 20 | +2 (+5)** | 100% | 99% | +1 | 1/6 turns | +5 |
| 21 | +2 (+6)*** | 100% | 99% | +2 | 1/5 turns | +6 |
| 22 | +2 (+6)*** | 100% | 99% | +2 | 1/4 turns | +6 |
| 23 | +2 (+6)**** | 100% | 99% | +3 | 1/3 turns | +6 |
| 24 | +2 (+7)**** | 100% | 99% | +3 | 1/2 turns | +6 |
| 25 | +2 (+7)**** | 100% | 100% | +4 | 1/1 turn | +7 |
* Parenthetical bonus applies to warriors only. All other classes receive maximum bonus of +2 per die.
** All 1s rolled for Hit Dice are automatically considered 2s.
*** All 1s and 2s rolled for Hit Dice are automatically considered 3s.
**** All 1s, 2s, and 3s rolled for Hit Dice are automatically considered 4s.
| Knowledge | Reason | ||||
|---|---|---|---|---|---|
| Ability Score | # of Lang. | Chance to Learn Spell | Spell Level | Max. # of Spells/Level | Illusion Immunity |
| 1 | 0* | -- | -- | -- | -- |
| 2 | 1 | -- | -- | -- | -- |
| 3 | 1 | -- | -- | -- | -- |
| 4 | 1 | -- | -- | -- | -- |
| 5 | 1 | -- | -- | -- | -- |
| 6 | 1 | -- | -- | -- | -- |
| 7 | 1 | -- | -- | -- | -- |
| 8 | 1 | -- | -- | -- | -- |
| 9 | 2 | 35% | 4th | 6 | -- |
| 10 | 2 | 40% | 5th | 7 | -- |
| 11 | 2 | 45% | 5th | 7 | -- |
| 12 | 3 | 50% | 6th | 7 | -- |
| 13 | 3 | 55% | 6th | 9 | -- |
| 14 | 4 | 60% | 7th | 9 | -- |
| 15 | 4 | 65% | 7th | 11 | -- |
| 16 | 5 | 70% | 8th | 11 | -- |
| 17 | 6 | 75% | 8th | 14 | -- |
| 18 | 7 | 85% | 9th | 18 | -- |
| 19 | 8 | 95% | 9th | All | 1st-level |
| 20 | 9 | 96% | 9th | All | 2nd-level |
| 21 | 10 | 97% | 9th | All | 3rd-level |
| 22 | 11 | 98% | 9th | All | 4th-level |
| 23 | 12 | 99% | 9th | All | 5th-level |
| 24 | 15 | 100% | 9th | All | 6th-level |
| 25 | 20 | 100% | 9th | All | 7th-level |
* While unable to speak a language, the character can still communicate by grunts and gestures.
| Intuition | Willpower | |||
|---|---|---|---|---|
| Ability Score | Bonus Spells | Chance of Spell Failure | Magical Defense Adjustment | Spell Immunity |
| 1 | -- | 80% | -6 | -- |
| 2 | -- | 60% | -4 | -- |
| 3 | -- | 50% | -3 | -- |
| 4 | -- | 45% | -2 | -- |
| 5 | -- | 40% | -1 | -- |
| 6 | -- | 35% | -1 | -- |
| 7 | -- | 30% | -1 | -- |
| 8 | -- | 25% | 0 | -- |
| 9 | 0 | 20% | 0 | -- |
| 10 | 0 | 15% | 0 | -- |
| 11 | 0 | 10% | 0 | -- |
| 12 | 0 | 5% | 0 | -- |
| 13 | 1st | 0% | 0 | -- |
| 14 | 1st | 0% | 0 | -- |
| 15 | 2nd | 0% | +1 | -- |
| 16 | 2nd | 0% | +2 | -- |
| 17 | 3rd | 0% | +3 | -- |
| 18 | 4th | 0% | +4 | -- |
| 19 | 1st, 3rd | 0% | +4 | cause fear, charm person, command, friends, hypnotism |
| 20 | 2nd, 4th | 0% | +4 | forget, hold person, ray of enfeeblement, scare |
| 21 | 3rd, 5th | 0% | +4 | fear |
| 22 | 4th, 5th | 0% | +4 | charm monster, confusion, emotion, fumble, suggestion |
| 23 | 1st, 6th | 0% | +4 | chaos, feeblemind, hold monster, magic jar, quest |
| 24 | 5th, 6th | 0% | +4 | geas, mass suggestion, rod of rulership |
| 25 | 6th, 7th | 0% | +4 | antipathy/sympathy, death spell, mass charm |
| Leadership | Appearance | ||||
|---|---|---|---|---|---|
| Ability Score | Maximum # of Henchmen | Loyalty Base | Reaction Adjustment | ||
| 1 | 0 | -8 | -7 | ||
| 2 | 1 | -7 | -6 | ||
| 3 | 1 | -6 | -5 | ||
| 4 | 1 | -5 | -4 | ||
| 5 | 2 | -4 | -3 | ||
| 6 | 2 | -3 | -2 | ||
| 7 | 3 | -2 | -1 | ||
| 8 | 3 | -1 | 0 | ||
| 9 | 4 | 0 | 0 | ||
| 10 | 4 | 0 | 0 | ||
| 11 | 4 | 0 | 0 | ||
| 12 | 5 | 0 | 0 | ||
| 13 | 5 | 0 | +1 | ||
| 14 | 6 | +1 | +2 | ||
| 15 | 7 | +3 | +3 | ||
| 16 | 8 | +4 | +5 | ||
| 17 | 10 | +6 | +6 | ||
| 18 | 15 | +8 | +7 | ||
| 19 | 20 | +10 | +8 | ||
| 20 | 25 | +12 | +9 | ||
| 21 | 30 | +14 | +10 | ||
| 22 | 35 | +16 | +11 | ||
| 23 | 40 | +18 | +12 | ||
| 24 | 45 | +20 | +13 | ||
| 25 | 50 | +20 | +14 | ||
| Ability | Dwarf | Elf | Gnome | Half-Elf | Halfling |
|---|---|---|---|---|---|
| Strength | 8/18 | 3/18 | 6/18 | 3/18 | 7/18* |
| Dexterity | 3/17 | 6/18 | 3/18 | 6/18 | 7/18 |
| Constitution | 11/18 | 7/18 | 8/18 | 6/18 | 10/18 |
| Intelligence | 3/18 | 8/18 | 6/18 | 4/18 | 6/18 |
| Wisdom | 3/18 | 3/18 | 3/18 | 3/18 | 3/17 |
| Charisma | 3/17 | 8/18 | 3/18 | 3/18 | 3/18 |
| Race | Adjustments |
|---|---|
| Dwarf | +1 Constitution; -1 Charisma |
| Elf | +1 Dexterity; -1 Constitution |
| Gnome | +1 Intelligence; -1 Wisdom |
| Halfling | +1 Dexterity; -1 Strength |
| Constitution Score | Saving Throw Bonus* |
|---|---|
| 4-6 | +1 |
| 7-10 | +2 |
| 11-13 | +3 |
| 14-17 | +4 |
| 18-19 | +5 |
* Only Dwarves, Gnomes, and Halflings gain this bonus, and only to their saves vs. wands, staves, rods, and spells.
| Height in Inches | Weight in Pounds | |||
|---|---|---|---|---|
| Race | Base* | Modifier | Base* | Modifier |
| Dwarf | 43/41 | 1d10 | 130/105 | 4d10 |
| Elf | 55/50 | 1d10 | 90/70 | 3d10 |
| Gnome | 38/36 | 1d6 | 72/68 | 5d4 |
| Half-elf | 60/58 | 2d6 | 110/85 | 3d12 |
| Halfling | 32/30 | 2d8 | 52/48 | 5d4 |
| Human | 60/59 | 2d10 | 140/100 | 6d10 |
* Females tend to be lighter and shorter than males. Thus, the base numbers for height and weight are divided into male/female values. Note that the modifier still allows for a broad range in each category.
| Starting Age | Maximum Age | |||
|---|---|---|---|---|
| Race | Base Age | Variable | Base | Variable |
| Dwarf | 40 | 5d6 | 250 | 2d100 |
| Elf* | 100 | 5d6 | 350 | 4d100 |
| Gnome | 60 | 3d12 | 200 | 3d100 |
| Half-elf | 15 | 1d6 | 125 | 3d20 |
| Halfling | 20 | 3d4 | 100 | 1d100 |
| Human | 15 | 1d4 | 90 | 2d20 |
* Upon attaining maximum age, an elf does not die. Rather he feels compelled to migrate to some mysterious, other land, departing the world of men.
| Race | Middle Age* (½ Base Max.) | Old Age** (2/3 Base Max.) | Venerable*** (Base Max.) |
|---|---|---|---|
| Dwarf | 125 years | 167 years | 250 years |
| Elf | 175 years | 233 years | 350 years |
| Gnome | 100 years | 133 years | 200 years |
| Half-elf | 62 years | 83 years | 125 years |
| Halfling | 50 years | 67 years | 100 years |
| Human | 45 years | 60 years | 90 years |
* -1 Str/Con; +1 Int/Wis
** -2 Str/Dex, -1 Con; +1 Wis
*** -1 Str/Dex/Con; +1 Int/Wis
| Character Class | Character Races | |||||
|---|---|---|---|---|---|---|
| Human | Dwarf | Elf | Gnome | Half-elf | Halfling | |
| Bard | U | – | – | – | U | – |
| Cleric | U | 10 | 12 | 9 | 14 | 8 |
| Druid | U | – | – | – | 9 | – |
| Fighter | U | 15 | 12 | 11 | 14 | 9 |
| Illus. | U | – | – | 15 | – | – |
| Mage | U | – | 15 | – | 12 | – |
| Paladin | U | – | – | – | – | – |
| Ranger | U | – | 15 | – | 16 | – |
| Thief | U | 12 | 12 | 13 | 12 | 15 |
U - A player character can advance to the maximum possible level in a given class. The Player's Handbook gives rules for advancing the player characters to 20th level.
– A player character cannot belong to the listed class.
| Ability Score | Additional Levels |
|---|---|
| 14, 15 | +1 |
| 16, 17 | +2 |
| 18 | +3 |
| 19 | +4 |
| Character Class | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Fighter | 9 | -- | -- | -- | -- | -- |
| Paladin | 12 | -- | 9 | -- | 13 | 17 |
| Ranger | 13 | 13 | 14 | -- | 14 | -- |
| Mage | -- | -- | -- | 9 | -- | -- |
| Specialist Mage | Var | Var | Var | Var | Var | Var |
| Cleric | -- | -- | -- | -- | 9 | -- |
| Druid | -- | -- | -- | -- | 12 | 15 |
| Thief | -- | 9 | -- | -- | -- | -- |
| Bard | -- | 12 | -- | 13 | -- | 15 |
| Level | Fighter XP | Paladin/ Ranger XP | Hit Dice |
|---|---|---|---|
| 1 | 0 | 0 | 1d10 |
| 2 | 2,000 | 2,250 | 2d10 |
| 3 | 4,000 | 4,500 | 3d10 |
| 4 | 8,000 | 9,000 | 4d10 |
| 5 | 16,000 | 18,000 | 5d10 |
| 6 | 32,000 | 36,000 | 6d10 |
| 7 | 64,000 | 75,000 | 7d10 |
| 8 | 125,000 | 150,000 | 8d10 |
| 9 | 250,000 | 300,000 | 9d10 |
| 10 | 500,000 | 600,000 | 9d10+3 |
| 11 | 750,000 | 900,000 | 9d10+6 |
| 12 | 1,000,000 | 1,200,000 | 9d10+9 |
| 13 | 1,250,000 | 1,500,000 | 9d10+12 |
| 14 | 1,500,000 | 1,800,000 | 9d10+15 |
| 15 | 1,750,000 | 2,100,000 | 9d10+18 |
| 16 | 2,000,000 | 2,400,000 | 9d10+21 |
| 17 | 2,250,000 | 2,700,000 | 9d10+24 |
| 18 | 2,500,000 | 3,000,000 | 9d10+27 |
| 19 | 2,750,000 | 3,300,000 | 9d10+30 |
| 20 | 3,000,000 | 3,600,000 | 9d10+33 |
| Warrior Level | Attacks/Round |
|---|---|
| 1-5 | 1/round |
| 6-11 | 3/2 rounds |
| 12 & up | 2/round |
| Paladin | Casting | Priest Spell Level | |||
|---|---|---|---|---|---|
| Level | Level | 1 | 2 | 3 | 4 |
| 9 | 1 | 1 | -- | -- | -- |
| 10 | 2 | 2 | -- | -- | -- |
| 11 | 3 | 2 | 1 | -- | -- |
| 12 | 4 | 2 | 2 | -- | -- |
| 13 | 5 | 2 | 2 | 1 | -- |
| 14 | 6 | 3 | 2 | 1 | -- |
| 15 | 7 | 3 | 2 | 1 | 1 |
| 16 | 8 | 3 | 3 | 2 | 1 |
| 17 | 9* | 3 | 3 | 3 | 1 |
| 18 | 9* | 3 | 3 | 3 | 1 |
| 19 | 9* | 3 | 3 | 3 | 2 |
| 20* | 9* | 3 | 3 | 3 | 3 |
* Maximum spell ability
| Ranger | Hide in | Move | Casting | Priest Spell Levels | ||
|---|---|---|---|---|---|---|
| Level | Shadows | Silently | Level | 1 | 2 | 3 |
| 1 | 10% | 15% | -- | -- | -- | -- |
| 2 | 15% | 21% | -- | -- | -- | -- |
| 3 | 20% | 27% | -- | -- | -- | -- |
| 4 | 25% | 33% | -- | -- | -- | -- |
| 5 | 31% | 40% | -- | -- | -- | -- |
| 6 | 37% | 47% | -- | -- | -- | -- |
| 7 | 43% | 55% | -- | -- | -- | -- |
| 8 | 49% | 62% | 1 | 1 | -- | -- |
| 9 | 56% | 70% | 2 | 2 | -- | -- |
| 10 | 63% | 78% | 3 | 2 | 1 | -- |
| 11 | 70% | 86% | 4 | 2 | 2 | -- |
| 12 | 77% | 94% | 5 | 2 | 2 | 1 |
| 13 | 85% | 99%* | 6 | 3* | 2 | 1 |
| 14 | 93% | 99% | 7 | 3 | 2 | 2 |
| 15 | 99%* | 99% | 8 | 3 | 3* | 2 |
| 16 | 99% | 99% | 9* | 3 | 3 | 3* |
* Maximum attainable
| Level | XP | Hit Dice |
|---|---|---|
| 1 | 0 | 1d4 |
| 2 | 2,500 | 2d4 |
| 3 | 5,000 | 3d4 |
| 4 | 10,000 | 4d4 |
| 5 | 20,000 | 5d4 |
| 6 | 40,000 | 6d4 |
| 7 | 60,000 | 7d4 |
| 8 | 90,000 | 8d4 |
| 9 | 135,000 | 9d4 |
| 10 | 250,000 | 10d4 |
| 11 | 375,000 | 10d4+1 |
| 12 | 750,000 | 10d4+2 |
| 13 | 1,125,000 | 10d4+3 |
| 14 | 1,500,000 | 10d4+4 |
| 15 | 1,875,000 | 10d4+5 |
| 16 | 2,250,000 | 10d4+6 |
| 17 | 2,625,000 | 10d4+7 |
| 18 | 3,000,000 | 10d4+8 |
| 19 | 3,375,000 | 10d4+9 |
| 20 | 3,750,000 | 10d4+10 |
| Wizard Level | Spell Level | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
| 1 | 1 | -- | -- | -- | -- | -- | -- | -- | -- |
| 2 | 2 | -- | -- | -- | -- | -- | -- | -- | -- |
| 3 | 2 | 1 | -- | -- | -- | -- | -- | -- | -- |
| 4 | 3 | 2 | -- | -- | -- | -- | -- | -- | -- |
| 5 | 4 | 2 | 1 | -- | -- | -- | -- | -- | -- |
| 6 | 4 | 2 | 2 | -- | -- | -- | -- | -- | -- |
| 7 | 4 | 3 | 2 | 1 | -- | -- | -- | -- | -- |
| 8 | 4 | 3 | 3 | 2 | -- | -- | -- | -- | -- |
| 9 | 4 | 3 | 3 | 2 | 1 | -- | -- | -- | -- |
| 10 | 4 | 4 | 3 | 2 | 2 | -- | -- | -- | -- |
| 11 | 4 | 4 | 4 | 3 | 3 | -- | -- | -- | -- |
| 12 | 4 | 4 | 4 | 4 | 4 | 1 | -- | -- | -- |
| 13 | 5 | 5 | 5 | 4 | 4 | 2 | -- | -- | -- |
| 14 | 5 | 5 | 5 | 4 | 4 | 2 | 1 | -- | -- |
| 15 | 5 | 5 | 5 | 5 | 5 | 2 | 1 | -- | -- |
| 16 | 5 | 5 | 5 | 5 | 5 | 3 | 2 | 1 | -- |
| 17 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 2 | -- |
| 18 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 2 | 1 |
| 19 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 3 | 1 |
| 20 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 3 | 2 |
| Specialist | School | Race | Minimum Ability Score | Opposition School(s) |
|---|---|---|---|---|
| Abjurer | Abjuration | H | 15 Wis | Alteration & Illusion |
| Conjurer | Conj./Summ. | H, ½E | 15 Con | Gr. Divin. & Invoc./Evoc. |
| Diviner | Gr. Divin. | H, ½E, E | 16 Wis | Conj./Summ. |
| Enchanter | Ench./Charm | H, ½E, E | 16 Cha | Invoc./Evoc. & Necromancy |
| Illusionist | Illusion | H, G | 16 Dex | Necro., Invoc./Evoc., Abjur. |
| Invoker | Invoc./Evoc. | H | 16 Con | Ench./Charm & Conj./Summ. |
| Necromancer | Necromancy | H | 16 Wis | Illusion & Ench./Charm |
| Transmuter | Alteration | H, ½E | 15 Dex | Abjuration & Necromancy |
| Level | Cleric XP | Druid XP | Hit Dice |
|---|---|---|---|
| 1 | 0 | 0 | 1d8 |
| 2 | 1,500 | 2,000 | 2d8 |
| 3 | 3,000 | 4000 | 3d8 |
| 4 | 6,000 | 7,500 | 4d8 |
| 5 | 13,000 | 12,500 | 5d8 |
| 6 | 27,500 | 20,000 | 6d8 |
| 7 | 55,000 | 35,000 | 7d8 |
| 8 | 110,000 | 60,000 | 8d8 |
| 9 | 225,000 | 90,000 | 9d8 |
| 10 | 450,000 | 125,000 | 9d8+2 |
| 11 | 675,000 | 200,000 | 9d8+4 |
| 12 | 900,000 | 300,000 | 9d8+6 |
| 13 | 1,125,000 | 750,000 | 9d8+8 |
| 14 | 1,350,000 | 1,500,000 | 9d8+10 |
| 15 | 1,575,000 | 3,000,000 | 9d8+12 |
| 16 | 1,800,000 | 3,500,000 | 9d8+14 |
| 17 | 2,025,000 | 500,000* | 9d8+16 |
| 18 | 2,250,000 | 1,000,000 | 9d8+18 |
| 19 | 2,475,000 | 1,500,000 | 9d8+20 |
| 20 | 2,700,000 | 2,000,000 | 9d8+22 |
* See section on hierophant druids under Druids in chapter 3.
| Priest Level | Spell Level | ||||||
|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6* | 7** | |
| 1 | 1 | -- | -- | -- | -- | -- | -- |
| 2 | 2 | -- | -- | -- | -- | -- | -- |
| 3 | 2 | 1 | -- | -- | -- | -- | -- |
| 4 | 3 | 2 | -- | -- | -- | -- | -- |
| 5 | 3 | 3 | 1 | -- | -- | -- | -- |
| 6 | 3 | 3 | 2 | -- | -- | -- | -- |
| 7 | 3 | 3 | 2 | 1 | -- | -- | -- |
| 8 | 3 | 3 | 3 | 2 | -- | -- | -- |
| 9 | 4 | 4 | 3 | 2 | 1 | -- | -- |
| 10 | 4 | 4 | 3 | 3 | 2 | -- | -- |
| 11 | 5 | 4 | 4 | 3 | 2 | 1 | -- |
| 12 | 6 | 5 | 5 | 3 | 2 | 2 | -- |
| 13 | 6 | 6 | 6 | 4 | 2 | 2 | -- |
| 14 | 6 | 6 | 6 | 5 | 3 | 2 | 1 |
| 15 | 6 | 6 | 6 | 6 | 4 | 2 | 1 |
| 16 | 7 | 7 | 7 | 6 | 4 | 3 | 1 |
| 17 | 7 | 7 | 7 | 7 | 5 | 3 | 2 |
| 18 | 8 | 8 | 8 | 8 | 6 | 4 | 2 |
| 19 | 9 | 9 | 8 | 8 | 6 | 4 | 2 |
| 20 | 9 | 9 | 9 | 8 | 7 | 5 | 2 |
* Usable only by priests with 17 or greater Wisdom.
** Usable only by priests with 18 or greater Wisdom.
| Level | XP | Hit Dice |
|---|---|---|
| 1 | 0 | 1d6 |
| 2 | 1,250 | 2d6 |
| 3 | 2,500 | 3d6 |
| 4 | 5,000 | 4d6 |
| 5 | 10,000 | 5d6 |
| 6 | 20,000 | 6d6 |
| 7 | 40,000 | 7d6 |
| 8 | 70,000 | 8d6 |
| 9 | 110,000 | 9d6 |
| 10 | 160,000 | 10d6 |
| 11 | 220,000 | 10d6+2 |
| 12 | 440,000 | 10d6+4 |
| 13 | 660,000 | 10d6+6 |
| 14 | 880,000 | 10d6+8 |
| 15 | 1,100,000 | 10d6+10 |
| 16 | 1,320,000 | 10d6+12 |
| 17 | 1540,000 | 10d6+14 |
| 18 | 1,760,000 | 10d6+16 |
| 19 | 1,980,000 | 10d6+18 |
| 20 | 2,200,000 | 10d6+20 |
| Skill | Base Score |
|---|---|
| Pick Pockets | 15% |
| Open Locks | 10% |
| Find/Remove Traps | 5% |
| Move Silently | 10% |
| Hide in Shadows | 5% |
| Detect Noise | 15% |
| Climb Walls | 60% |
| Read Languages | 0% |
| Bribe* | 5% |
| Detect Illusion* | 10% |
| Detect Magic* | 5% |
| Escape Bonds* | 10% |
| Tunneling* | 15% |
* Found in Players' Option: Skills and Powers.
| Skill | Dwarf | Elf | Gnome | Half-elf | Halfling |
|---|---|---|---|---|---|
| Pick Pockets | -- | +5% | -- | +10% | +5% |
| Open Locks | +10% | -5% | +5% | -- | +5% |
| Find/Remove Traps | +15% | -- | +10% | -- | +5% |
| Move Silently | -- | +5% | +5% | -- | +10% |
| Hide in Shadows | -- | +10% | +5% | +5% | +15% |
| Detect Noise | -- | +5% | +10% | -- | +5% |
| Climb Walls | -10% | -- | -15% | -- | -15% |
| Read Languages | -5% | -- | -- | -- | -5% |
| Bribe* | -5% | +15% | +5% | +5% | -- |
| Detect Illusion* | +5% | -- | +10% | +5% | -- |
| Detect Magic* | +5% | +10% | +5% | +5% | +5% |
| Escape Bonds* | -- | -- | -- | -- | +10% |
| Tunneling* | +10% | -10% | +5 | -5% | +5% |
* Found in Players' Option: Skills and Powers.
| Dexterity | Pick Pockets | Open Locks | Find/ Remove Traps | Move Silently | Hide in Shadows | Climb Walls | Escape Bonds* | Tunneling* |
|---|---|---|---|---|---|---|---|---|
| 9 | -15% | -10% | -10% | +20% | -10% | -10% | -15% | -10% |
| 10 | -10% | -5% | -10% | -15% | -5% | -5% | -10% | -5% |
| 11 | -5% | -- | -5% | -10% | -- | -- | -5% | -- |
| 12 | -- | -- | -- | -5% | -- | -- | -- | -- |
| 13-15 | -- | -- | -- | -- | -- | -- | -- | -- |
| 16 | -- | +5% | -- | -- | -- | -- | -- | -- |
| 17 | +5% | +10% | -- | +5% | +5% | +5% | +5% | -- |
| 18 | +10% | +15% | +5% | +10% | +10% | +10% | +10% | +5% |
| 19 | +15% | +20% | +10% | +15% | +15% | +15% | +15% | +10% |
| 20 | +20% | +20% | +15% | +15% | +20% | +20% | +20% | +15% |
| 21 | +20% | +25% | +20% | +20% | +25% | +20% | +25% | +20% |
| 22 | +25% | +25% | +20% | +20% | +30% | +25% | +30% | +30% |
* Found in Players' Option: Skills and Powers.
| Skill | No Armor | Elven Chain | Padded, Hide or Studded Leather | Chain mail* or Ring Mail* |
|---|---|---|---|---|
| Pick Pockets | +5% | -20% | -30% | -25% |
| Open Locks | -- | -5% | -10% | -- |
| Find/Remove Traps | -- | -5% | -10% | -- |
| Move Silently | +10% | -10% | -20% | -- |
| Hide in Shadows | +5% | -10% | -20% | -- |
| Detect Noise | -- | -5% | -10% | -10% |
| Climb Walls | +10% | -20% | -30% | -25% |
| Read Languages | -- | -- | -- | -- |
| Bribe** | -10% | +5% | -5% | --*** |
| Escape Bonds** | +5% | -5% | -5% | -10%*** |
| Tunneling** | +10% | -5% | -10% | -15%*** |
* Only Bards can wear ring mail or non-elven chain mail while using thief skills.
** Found in Players' Option: Skills and Powers.
*** Inferred by DM.
| Level | Thief Damage Multiplier | Assassin Damage Multiplier |
|---|---|---|
| 1 | x2 | x2 |
| 2 | x2 | x2 |
| 3 | x2 | x3 |
| 4 | x3 | x3 |
| 5 | x3 | x3 |
| 6 | x3 | x4 |
| 7 | x3 | x4 |
| 8 | x4 | x4 |
| 9 | x4 | x5 |
| 10 | x4 | x5 |
| 11 | x4 | x5 |
| 12 | x5* | x6 |
| 13 | x5 | x6 |
| 14 | x5 | x6 |
| 15 | x5 | x7* |
* Maximum Attainable
| Bard Level | Spell Level | |||||
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | |
| 1 | -- | -- | -- | -- | -- | -- |
| 2 | 1 | -- | -- | -- | -- | -- |
| 3 | 2 | -- | -- | -- | -- | -- |
| 4 | 2 | 1 | -- | -- | -- | -- |
| 5 | 3 | 1 | -- | -- | -- | -- |
| 6 | 3 | 2 | -- | -- | -- | -- |
| 7 | 3 | 2 | 1 | -- | -- | -- |
| 8 | 3 | 3 | 1 | -- | -- | -- |
| 9 | 3 | 3 | 2 | -- | -- | -- |
| 10 | 3 | 3 | 2 | 1 | -- | -- |
| 11 | 3 | 3 | 3 | 1 | -- | -- |
| 12 | 3 | 3 | 3 | 2 | -- | -- |
| 13 | 3 | 3 | 3 | 2 | 1 | -- |
| 14 | 3 | 3 | 3 | 3 | 1 | -- |
| 15 | 3 | 3 | 3 | 3 | 2 | -- |
| 16 | 4 | 3 | 3 | 3 | 2 | 1 |
| 17 | 4 | 4 | 3 | 3 | 3 | 1 |
| 18 | 4 | 4 | 4 | 3 | 3 | 2 |
| 19 | 4 | 4 | 4 | 4 | 3 | 2 |
| 20 | 4 | 4 | 4 | 4 | 4 | 3 |
| Climb Walls | Detect Noise | Pick Pockets | Read Languages |
|---|---|---|---|
| 50% | 20% | 10% | 5% |
| Class Group | Weapon Proficiencies | Nonweapon Proficiencies | |||
|---|---|---|---|---|---|
| Initial | # Levels | Penalty | Initial | # Levels | |
| Warrior | 4 | 3 | -2 | 3 | 3 |
| Wizard | 1 | 6 | -5 | 4 | 3 |
| Priest | 2 | 4 | -3 | 4 | 3 |
| Rogue | 2 | 4 | -3 | 3 | 4 |
| Weapon | Level of Specialist | ||
|---|---|---|---|
| 1-5 | 6-11 | 12+ | |
| Melee Weapons | 3/2 | 2/1 | 5/2 |
| Blowgun | 2/1 | 5/2 | 3/1 |
| Bolas | 1/1 | 3/2 | 2/1 |
| Bows | 2/1 | 3/1 | 4/1 |
| Hand Crossbow | 1/1 | 3/2 | 2/1 |
| Light Crossbow | 1/1 | 3/2 | 2/1 |
| Heavy Crossbow | 1/2 | 1/1 | 3/2 |
| Stonebow | 1/1 | 3/2 | 2/1 |
| Repeating Crossbow | 2/1 | 5/2 | 3/1 |
| Thrown Dagger/Knife | 3/1 | 4/1 | 5/1 |
| Thrown Dart | 4/1 | 5/1 | 6/1 |
| Javelin | 3/2 | 2/1 | 5/2 |
| Sling | 3/2 | 2/1 | 5/2 |
| Staff Sling | 5/2 | 3/1 | 7/2 |
| Shuriken | 3/1 | 4/1 | 5/1 |
| Other Thrown Weapons | 1/1 | 3/2 | 2/1 |
| Ability/Subability | Proficiency Modifier |
|---|---|
| 3 | –5 |
| 4 | –4 |
| 5 | –3 |
| 6 | –2 |
| 7 | –1 |
| 8–13 | 0 |
| 14 | +1 |
| 15 | +2 |
| 16 | +3 |
| 17 | +4 |
| 18+ | +5 |
| Proficiency: | Cost: | Initial Rating: | Relevant Abilities: | Source: |
|---|---|---|---|---|
| Agriculture | 3 | 7 | Int/Knowledge | S&P |
| Animal Handling | 3 | 7 | Wis/Willpower | S&P |
| Animal Training | 4 | 5 | Wis/Willpower, Cha/Leadership | S&P |
| Blacksmithing | 4 | 6 | Str/Muscle, Int/Knowledge | S&P |
| Boat Piloting | 2 | 6 | Str/Muscle, Int/Reason | S&P |
| Brewing | 3 | 8 | Int/Knowledge | S&P |
| Carpentry | 3 | 7 | Str/Stamina, Int/Knowledge | S&P |
| Cartography | 3 | 5 | Int/Reason | Book of Rangers |
| City Familiarity | 3 | 7 | Int/Knowledge | Book of Ninjas |
| Cobbling | 3 | 7 | Dex/Aim, Int/Knowledge | S&P |
| Cooking | 3 | 7 | Int/Reason | S&P |
| Dancing | 2 | 6 | Dex/Balance, Cha/Appearance | S&P |
| Deep Diving | 2 | 5 | Dex/Balance, Con/Health | S&P |
| Direction Sense | 3 | 8 | Wis/Intuition | PHB |
| Distance Sense | 3 | 7 | Wis/Intuition | Book of Rangers |
| Engineering | 4 | 5 | Int/Reason, Wis/Intuition | S&P |
| Etiquette | 2 | 8 | Cha/Appearance, Wis/Intuition | S&P |
| Fire-Building | 2 | 8 | Wis/Intuition, Int/Reason | S&P |
| Fishing | 3 | 6 | Wis/Intuition, Int/Knowledge | S&P |
| Gaming | 2 | 5 | Wis/Intuition, Int/Knowledge | S&P |
| Heraldry | 2 | 8 | Int/Knowledge | S&P |
| Leather Working | 2 | 8 | Int/Knowledge, Dex/Aim | S&P |
| Mining | 5 | 5 | Wis/Intuition, Str/Stamina | S&P |
| Modern Languages | 2 | 9 | Int/Knowledge | S&P |
| Musical Instrument | 2 | 7 | Cha/Leadership | S&P |
| Navigation | 3 | 6 | Int/Knowledge, Wis/Intuition | S&P |
| Observation | 3 | 7 | Int/Reason | Book of Thieves, Spells & Magic |
| Orienteering | 3 | 7 | Int/Knowledge, Wis/Intuition | S&P |
| Painting | 2 | 7 | Dex/Aim, Wis/Intuition | S&P |
| Persuasion | 3 | 5 | Cha/Appearance | Book of Rangers, Spells & Magic |
| Poetry | 3 | 5 | Int/Knowledge | Book of Paladins |
| Pottery | 3 | 7 | Dex/Aim | S&P |
| Prestidigitation | 3 | 7 | Dex/Aim | Spells & Magic |
| Riding, Airborne | 4 | 5 | Wis/Willpower, Dex/Balance | S&P |
| Riding, Land | 2 | 8 | Wis/Willpower, Dex/Balance | S&P |
| Riding, Sea | 4 | 5 | Dex/Balance | Book of Rangers |
| Rope Use | 2 | 8 | Dex/Aim, Wis/Intuition | S&P |
| Sculpting | 2 | 5 | Dex/Aim, Wis/Intuition | S&P |
| Signaling | 3 | 5 | Int/Knowledge | Book of Rangers |
| Singing | 2 | 5 | Cha/Leadership | S&P |
| Seamanship | 3 | 8 | Wis/Intuition, Dex/Balance | S&P |
| Stonemasonry | 4 | 5 | Str/Stamina, Wis/Intuition | S&P |
| Swimming | 2 | 9 | Str/Stamina | S&P |
| Tailoring | 3 | 7 | Dex/Aim, Int/Reason | S&P |
| Weather Knowledge | 2 | 7 | Wis/Intuition | S&P |
| Weaving | 3 | 6 | Int/Reason, Dex/Aim | S&P |
| Proficiency: | Cost: | Initial Rating: | Relevant Abilities: | Source: |
|---|---|---|---|---|
| Administration | 3 | 9 | Int/Knowledge | Spells & Magic |
| Alms | 3 | 8 | Cha/Appearance | Spells & Magic |
| Ancient History | 3 | 6 | Wis/Intuition, Int/Knowledge | S&P |
| Ancient Languages | 4 | 5 | Int/Knowledge | S&P |
| Astrology | 3 | 5 | Wis/Intuition, Int/Knowledge | S&P |
| Bookbinding | 3 | 8 | Int/Knowledge, Dex/Aim | Spells & Magic |
| Bureaucracy | 5 | 8 | Int/Knowledge | Book of Paladins, Spells & Magic |
| Diagnostics | 3 | 6 | Wis/Intuition | Book of Paladins |
| Ceremony | 2 | 7 | Wis/Intuition | Spells & Magic |
| Concentration* | 5 | 6 | Wis/Willpower | Spells & Magic |
| Healing | 4 | 5 | Wis/Intuition, Cha/Leadership | S&P |
| Herbalism | 3 | 6 | Int/Knowledge, Wis/Intuition | S&P |
| Investigation | 4 | 6 | Int/Reason | Spells & Magic |
| Law | 3 | 7 | Wis/Intuition, Int/Reason | Book of Paladins, Spells & Magic |
| Local History | 2 | 6 | Int/Knowledge, Cha/Appearance | S&P |
| Omen Reading | 3 | 5 | Wis/Intuition | Spells & Magic |
| Oratory | 3 | 7 | Cha/Leadership | Book of Paladins, Spells & Magic |
| Papermaking | 2 | 8 | Int/Knowledge, Dex/Aim | Spells & Magic |
| Reading/Writing | 2 | 8 | Int/Knowledge | S&P |
| Religion | 2 | 6 | Wis/Intuition | S&P |
| Sage Knowledge | 4 | 5 | Int/Knowledge | Spells & Magic |
| Scribe | 2 | 7 | Dex/Aim | Spells & Magic |
| Spellcraft | 3 | 7 | Int/Reason | S&P |
| Veterinary Healing | 3 | 4 | Wis/Intuition | Book of Rangers |
| Undead Lore | 3 | 6 | Int/Knowledge | Spells & Magic |
| Proficiency: | Cost: | Initial Rating: | Relevant Abilities: | Source: |
|---|---|---|---|---|
| Ancient History | 3 | 6 | Wis/Intuition, Int/Knowledge | S&P |
| Appraising | 2 | 8 | Int/Reason, Wis/Intuition | S&P |
| Assimilation | 3 | 7 | Int/Reason | Book of Ninjas |
| Blind-fighting | 4 | NA/6 | Wis/Intuition, Dex/Balance | S&P |
| Bureaucracy | 5 | 8 | Int/Knowledge | Book of Paladins, Spells & Magic |
| Camouflage | 4 | 5 | Int/Knowledge | C&T |
| Cryptography | 3 | 5 | Wis/Intuition, Cha/Leadership | S&P |
| Disguise | 4 | 5 | Wis/Intuition, Cha/Leadership | S&P |
| Enamor | 3 | 5 | Cha/Appearance | Book of Ninjas |
| Endurance | 2 | 3 | Con/Fitness | S&P |
| Feign/Detect Sleep | 3 | 7 | Int/Reason | Book of Ninjas |
| Foraging | 3 | 5 | Int/Knowledge | Book of Rangers |
| Forgery | 3 | 5 | Dex/Aim, Wis/Willpower | S&P |
| Gem Cutting | 3 | 6 | Dex/Aim | S&P |
| Herbalism | 3 | 6 | Int/Knowledge, Wis/Intuition | S&P |
| Hold Breath | 3 | 7 | Con/Fitness | Book of Ninjas |
| Hunting | 2 | 7 | Wis/Intuition | S&P |
| Juggling | 3 | 7 | Dex/Aim | S&P |
| Jumping | 2 | 8 | Str/Muscle, Dex/Balance | S&P |
| Local History | 2 | 8 | Int/Knowledge, Cha/Appearance | S&P |
| Night Vision | 3 | 5 | Wis/Intuition | Book of Ninjas |
| Quick Study | 5 | 4 | Varies, see description | Book of Ninjas |
| Reading Lips | 3 | 7 | Int/Knowledge, Wis/Intuition | S&P |
| Reading/Writing | 2 | 8 | Int/Knowledge | S&P |
| Set Snares | 3 | 6 | Dex/Aim, Wis/Intuition | S&P |
| Survival | 3 | 6 | Int/Knowledge, Wis/Willpower | S&P |
| Tightrope Walking | 3 | 5 | Dex/Balance | S&P |
| Throwing | 2 | 8 | Dex/Aim, Str/Muscle | S&P |
| Toxicology | 3 | 7 | Int/Knowledge | Book of Ninjas |
| Tracking | 4 | 7 | Wis/Intuition | S&P |
| Trail Signs | 3 | 6 | Wis/Intuition | Book of Rangers |
| Tumbling | 3 | 7 | Dex/Balance, Str/Muscle | S&P |
| Underclass | 5 | 7 | Wis/Intuition | Book of Ninjas |
| Ventriloquism | 4 | 5 | Int/Knowledge | S&P |
| Proficiency: | Cost: | Initial Rating: | Relevant Abilities: | Source: |
|---|---|---|---|---|
| Acting | 3 | 6 | Cha/Leadership | Book of Bards |
| Chanting | 3 | 9 | Cha/Leadership | Book of Bards |
| Concentration* | 5 | 6 | Wis/Willpower | Spells & Magic |
| Craft Instrument | 5 | 5 | Dex/Aim | Book of Bards |
| Crowd Working | 3 | 7 | Cha/Appearance | Book of Bards |
| Whistling/Humming | 3 | 9 | Dex/Aim | Book of Bards |
| Proficiency: | Cost: | Initial Rating: | Relevant Abilities: | Source: |
|---|---|---|---|---|
| Animal Noise | 3 | 6 | Wis/Intuition | Book of Thieves |
| Begging | 3 | 7 | Cha/Appearance | Book of Thieves |
| Fast Talking | 3 | 7 | Cha/Leadership | Book of Thieves |
| Fortune Telling | 5 | 9 | Cha/Leadership | Book of Thieves |
| Info Gathering | 3 | 7 | Int/Knowledge | Book of Thieves |
| Intimidation | 3 | 7 | Str/Muscle, Cha/Leadership | Book of Thieves |
| Locksmithing | 3 | 7 | Dex/Aim | Book of Thieves |
| Looting | 3 | 7 | Dex/Aim | Book of Thieves |
| Observation | 3 | 7 | Int/Reason | Book of Thieves, Spells & Magic |
| Trailing | 3 | 7 | Dex/Aim | Book of Thieves |
| Voice Mimicry | 5 | 7 | Cha/Appearance | Book of Thieves |
| Proficiency: | Cost: | Initial Rating: | Relevant Abilities: | Source: |
|---|---|---|---|---|
| Animal Lore | 3 | 7 | Int/Knowledge, Wis/Intuition | S&P |
| Armorer | 5 | 5 | Int/Knowledge, Str/Muscle | S&P |
| Blind-fighting | 4 | NA/6 | Wis/Intuition, Dex/Balance | S&P |
| Bowyer/Fletcher | 5 | 6 | Int/Knowledge, Dex/Aim | S&P |
| Camouflage | 4 | 5 | Int/Knowledge | C&T |
| Charioteering | 4 | 5 | Dex/Balance, Wis/Willpower | S&P |
| Endurance | 2 | 3 | Con/Fitness | S&P |
| Foraging | 3 | 5 | Int/Knowledge | Book of Rangers |
| Hunting | 2 | 7 | Wis/Intuition | S&P |
| Intimidation | 3 | 7 | Str/Muscle | Book of Thieves |
| Jousting | 3 | 6 | Wis/Intuition | Book of Paladins |
| Law | 3 | 7 | Wis/Intuition, Int/Reason | Book of Paladins, Spells & Magic |
| Mountaineering | 4 | 7 | Str/Stamina, Wis/Willpower | S&P |
| Oratory | 3 | 7 | Cha/Leadership | Book of Paladins, Spells & Magic |
| Running | 2 | 5 | Str/Stamina, Con/Fitness | S&P |
| Set Snares | 4 | 8 | Dex/Aim, Wis/Intuition | S&P |
| Spelunking | 3 | 5 | Int/Reason | Book of Rangers |
| Survival | 3 | 6 | Int/Knowledge, Wis/Willpower | S&P |
| Tracking | 4 | 7 | Wis/Intuition | S&P |
| Trail Marking | 3 | 7 | Wis/Intuition | Book of Rangers |
| Trail Signs | 3 | 6 | Wis/Intuition | Book of Rangers |
| Weaponsmithing | 5 | 5 | Int/Knowledge, Dex/Aim | S&P |
| Weaponsmithing, Crude | 3 | 4 | Wis/Intuition | Book of Rangers |
| Proficiency: | Cost: | Initial Rating: | Relevant Abilities: | Source: |
|---|---|---|---|---|
| Alchemy | 5 | 6 | Int/Reason | Spells & Magic |
| Anatomy | 4 | 5 | Int/Knowledge | Spells & Magic |
| Ancient History | 3 | 6 | Wis/Intuition, Int/Knowledge | S&P |
| Ancient Languages | 4 | 5 | Int/Knowledge | S&P |
| Arcanology | 4 | 5 | Int/Knowledge | Spells & Magic |
| Astrology | 3 | 5 | Wis/Intuition, Int/Knowledge | S&P |
| Astronomy | 2 | 7 | Int/Knowledge | S&P |
| Bookbinding | 3 | 8 | Int/Knowledge, Dex/Aim | Spells & Magic |
| Concentration* | 5 | 6 | Wis/Willpower | Spells & Magic |
| Cryptography | 3 | 6 | Int/Reason | S&P |
| Dowsing | 3 | 5 | Wis/Intuition | Spells & Magic |
| Gem Cutting | 3 | 6 | Dex/Aim | S&P |
| Glass Blowing | 2 | 7 | Dex/Aim | Spells & Magic |
| Herbalism | 3 | 6 | Int/Knowledge, Wis/Intuition | S&P |
| Hypnotism | 4 | 6 | Cha/Leadership | Spells & Magic |
| Mental Resistance | 3 | 5 | Wis/Willpower | Spells & Magic |
| Omen Reading | 3 | 5 | Wis/Intuition | Spells & Magic |
| Papermaking | 2 | 8 | Int/Knowledge, Dex/Aim | Spells & Magic |
| Religion | 2 | 6 | Wis/Intuition | S&P |
| Research | 3 | 6 | Int/Reason | Spells & Magic |
| Reading/Writing | 2 | 8 | Int/Knowledge | S&P |
| Sage Knowledge | 4 | 5 | Int/Knowledge | Spells & Magic |
| Scribe | 2 | 7 | Dex/Aim | Spells & Magic |
| Spellcraft | 3 | 7 | Int/Reason | S&P |
| Tactics of Magic | 3 | 6 | Int/Reason | Spells & Magic |
| Thaumaturgy | 3 | 5 | Int/Reason | Spells & Magic |
| Character Class | Proficiency Groups |
|---|---|
| Fighter | Warrior, General |
| Paladin | Warrior, Priest, General |
| Ranger | Warrior, Wizard, General |
| Cleric | Priest, General |
| Druid | Priest, Warrior, General |
| Mage | Wizard, General |
| Specialist Mage | Wizard, General |
| Thief | Rogue, General |
| Bard | Rogue, Warrior, Wizard, General |
| Terrain | Modifier |
|---|---|
| Soft or muddy ground | +4 |
| Thick brush, vines, or reeds | +3 |
| Occasional signs of passage, dust | +2 |
| Normal ground, wood floor | 0 |
| Rocky ground or shallow water | -10 |
| Every two creatures in the group | +1 |
| Every 12 hours since trail was made | -1 |
| Every hour of rain, snow, or sleet | -5 |
| Poor lighting (moon or starlight) | -6 |
| Tracked party attempts to hide trail | -5 |
| Chance to Track | Movement Rate |
|---|---|
| 1-6 | ¼ normal |
| 7-14 | ½ normal |
| 15 or greater | ¾ normal |
| Weapon | Construction Time | Material Cost |
|---|---|---|
| Arrowhead | 10/day | 1 cp |
| Battle Axe | 10 days | 10 sp |
| Hand Axe | 5 days | 5 sp |
| Dagger | 5 days | 2 sp |
| H. Crossbow | 20 days | 10 sp |
| L. Crossbow | 15 days | 5 sp |
| Fork, Trident | 20 days | 10 sp |
| Spear, Lance | 4 days | 4 sp |
| Short Sword | 20 days | 5 sp |
| Long Sword | 30 days | 10 sp |
| 2-hd Sword | 45 days | 2 gp |
| Coin | Exchange Value | ||||
|---|---|---|---|---|---|
| CP | SP | EP | GP | PP | |
| Copper Piece (CP) = | 1 | 1/10 | 1/50 | 1/100 | 1/500 |
| Silver Piece (SP) = | 10 | 1 | 1/5 | 1/10 | 1/50 |
| Electrum Piece (EP) = | 50 | 5 | 1 | ½ | 1/10 |
| Gold Piece (GP) = | 100 | 10 | 2 | 1 | 1/5 |
| Platinum Piece (PP) = | 500 | 50 | 10 | 5 | 1 |
| Character Group | Die Range |
|---|---|
| Warrior | 5d4 x 10 gp |
| Wizard | (1d4+1) x 10 gp |
| Rogue | 2d6 x 10 gp |
| Priest* | 3d6 x 10 gp |
* Priest characters can use their money only to purchase equipment and goods. Once all purchases are made, the priest character must return all but two or three of his remaining gold pieces to his superiors (since his equipment is supplied by his organization). Priests cannot lend any of their initial funds to other characters.
| Type of Armor | AC Rating |
|---|---|
| None | 10 |
| Shield only | 11 |
| Leather or padded armor | 12 |
| Leather or padded armor + shield, studded leather, or ring mail armor | 13 |
| Studded leather or ring mail + shield, brigandine, scale mail, or hide armor | 14 |
| Scale mail or hide + shield, chain mail | 15 |
| Chain mail + shield, splint mail, banded mail, bronze plate mail | 16 |
| Splint mail, banded mail, or bronze plate mail + shield, plate mail | 17 |
| Plate mail + shield, field plate | 18 |
| Field plate armor + shield, full plate | 19 |
| Full plate armor + shield | 20 |
| Base Move | Modified Movement Rate | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Strength Score | 12 | 11 | 10 | 9 | 8 | 7 | 6* | 5* | 4** | 3** | 2** | 1*** |
| 6 | 5 | 5 | 4 | 4 | 3* | 3* | 2** | 2** | 1*** | 1*** | 1*** | |
| 2 | 1 | -- | 2 | -- | -- | 3 | -- | -- | 4 | -- | -- | 5 |
| 3 | 5 | -- | 6 | -- | 7 | -- | -- | 8 | -- | 9 | -- | -- |
| 4-5 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| 6-7 | 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 | 53 |
| 8-9 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 89 |
| 10-11 | 40 | 46 | 52 | 58 | 64 | 70 | 76 | 82 | 88 | 94 | 100 | 106 |
| 12-13 | 45 | 53 | 61 | 69 | 77 | 85 | 93 | 101 | 109 | 117 | 125 | 133 |
| 14-15 | 55 | 65 | 75 | 85 | 95 | 105 | 115 | 125 | 135 | 145 | 155 | 165 |
| 16 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 |
| 17 | 85 | 97 | 109 | 121 | 133 | 145 | 157 | 169 | 181 | 193 | 205 | 217 |
| 18 | 110 | 123 | 136 | 149 | 162 | 175 | 188 | 201 | 214 | 227 | 240 | 253 |
| 18/01-50 | 135 | 148 | 161 | 174 | 187 | 200 | 213 | 226 | 239 | 252 | 265 | 278 |
| 18/51-75 | 160 | 173 | 186 | 199 | 212 | 225 | 238 | 251 | 264 | 277 | 290 | 303 |
| 18/76-90 | 185 | 198 | 211 | 224 | 237 | 250 | 263 | 276 | 289 | 302 | 315 | 328 |
| 18/91-99 | 235 | 248 | 261 | 274 | 287 | 300 | 313 | 326 | 339 | 352 | 365 | 378 |
| 18/00 | 335 | 348 | 361 | 374 | 387 | 400 | 413 | 426 | 439 | 452 | 465 | 478 |
* If reduced to this level of encumbrance, the character suffers -1 to hit. ** If reduced to this level of encumbrance, the character suffers -2 to hit and -1 to AC. *** If reduced to this level of encumbrance, the character suffers -4 to hit and -3 to AC.
| Mount | Base Move | 2/3 Move | 1/3 Move |
|---|---|---|---|
| Camel | 0-330 lbs. | 331-500 lbs. | 501-660 lbs. |
| Dog | 0-15 lbs. | 16-20 lbs. | 21-30 lbs. |
| Elephant | 0-500 lbs. | 501-750 lbs. | 751-1,000 lbs. |
| Horse, draft | 0-260 lbs. | 261-390 lbs. | 391-520 lbs. |
| Horse, heavy | 0-260 lbs. | 261-390 lbs. | 391-520 lbs. |
| Horse, light | 0-170 lbs. | 171-255 lbs. | 256-340 lbs. |
| Horse, medium | 0-220 lbs. | 221-330 lbs. | 331-440 lbs. |
| Horse, riding | 0-180 lbs. | 181-270 lbs. | 271-360 lbs. |
| Mule | 0-250 lbs. | 251-375 lbs. | 376-500 lbs. |
| Ox | 0-220 lbs. | 221-330 lbs. | 331-440 lbs. |
| Yak | 0-220 lbs. | 221-330 lbs. | 331-440 lbs. |
| Item | Weight Cap. | Volume |
|---|---|---|
| Backpack | 50 lbs. | 3'x2'x1' |
| Basket, large | 20 lbs. | 2'x2'x2' |
| Basket, small | 10 lbs. | 1'x1'x1' |
| Belt pouch, large | 8 lbs. | 6"x8"x2" |
| Belt pouch, small | 5 lbs. | 4"x6"x2" |
| Chest, large | 100 lbs. | 3'x2'x2' |
| Chest, small | 40 lbs. | 2'x1'x1' |
| Sack, large | 30 lbs. | 2'x2'x1' |
| Sack, small | 15 lbs. | 1'x1'x8" |
| Saddle bags, large | 30 lbs. | 18"x1'x6" |
| Saddle bags, small | 20 lbs. | 1'x1'x6" |
| Situation | Attack Roll Modifier |
|---|---|
| Attacker on higher ground | +1 |
| Defender invisible | -4 |
| Defender off-balance | +2 |
| Defender sleeping or held | Automatic* |
| Defender stunned or prone | +4 |
| Defender surprised | +1 |
| Missile fire, long range | -5 |
| Missile fire, medium range | -2 |
| Flank attack | +1 |
| Rear attack | +2 |
| Rear attack (backstab) | +4 |
*If the defender is attacked during the course of a normal melee, the attack automatically hits and causes normal damage. If no other fighting is going on (i.e., all others have been slain or driven off), the defender can be slain automatically.
| Level | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Group | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Priest | 0 | 0 | 1 | 2 | 2 | 3 | 4 | 4 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 10 | 10 | 11 | 12 | 12 |
| Rogue | 0 | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 |
| Warrior | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| Wizard | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 |
| Group | Improvement Rate (Points/Level) |
|---|---|
| Priest | 2/3 |
| Rogue | 1/2 |
| Warrior | 1/1 |
| Wizard | 1/3 |
| Specific Situation | Modifier |
|---|---|
| Hasted | +2 |
| Slowed | -2 |
| On higher ground | +1 |
| Set to receive a charge | +2 |
| Wading or slippery footing | -2 |
| Wading in deep water | -4 |
| Foreign environment* | -6 |
| Hindered (tangled, climbing, held) | -3 |
| Waiting (see p. 112) | -1 |
*This applies to situations in which the party is in a completely different environment (swimming underwater without the aid of a ring of free action, for example)
| Specific Situation | Modifier |
|---|---|
| Attacking with weapon | Weapon speed |
| Breath weapon | -1 |
| Casting a spell | Casting time |
| Creature size (Monsters attacking with natural weapons only)* | |
| Tiny | 0 |
| Small | -3 |
| Medium | -3 |
| Large | -6 |
| Huge | -9 |
| Gargantuan | -12 |
| Innate spell ability | -3 |
| Magical Items** | |
| Miscellaneous Magic | -3 |
| Potion | -4 |
| Ring | -3 |
| Rods | -1 |
| Scroll | Casting time of spell |
| Stave | -2 |
| Wand | -3 |
*This applies only to creatures fighting with natural weapons--claws, bites, etc. Creatures using weaponry use the speed factor of the weapon, regardless of the creature's size.
**Use the initiative modifier listed unless the item description says otherwise.
| Armor | Modifier |
|---|---|
| Studded leather | -1 |
| Chain, ring, and scale mail | -2 |
| Banded, splint, and plate mail | -5 |
| Field plate armor | -8 |
| Full plate armor | -10 |
| Attack Roll | Punch | Damage | % KO | Wrestle |
|---|---|---|---|---|
| 20+ | Haymaker | 2 | 10 | Bear hug* |
| 19 | Wild swing | 0 | 1 | Arm twist |
| 18 | Rabbit punch | 1 | 3 | Kick |
| 17 | Kidney punch | 1 | 5 | Trip |
| 16 | Glancing blow | 1 | 2 | Elbow smash |
| 15 | Jab | 2 | 6 | Arm lock* |
| 14 | Uppercut | 1 | 8 | Leg twist |
| 13 | Hook | 2 | 9 | Leg lock |
| 12 | Kidney punch | 1 | 5 | Throw |
| 11 | Hook | 2 | 10 | Gouge |
| 10 | Glancing blow | 1 | 3 | Elbow smash |
| 9 | Combination | 1 | 10 | Leg lock* |
| 8 | Uppercut | 1 | 9 | Headlock* |
| 7 | Combination | 2 | 10 | Throw |
| 6 | Jab | 2 | 8 | Gouge |
| 5 | Glancing blow | 1 | 3 | Kick |
| 4 | Rabbit punch | 2 | 5 | Arm lock* |
| 3 | Hook | 2 | 12 | Gouge |
| 2 | Uppercut | 2 | 15 | Headlock* |
| 1 | Wild swing | 0 | 2 | Leg twist |
| Less than 1 | Haymaker | 2 | 25 | Bearhug* |
*Hold can be maintained from round to round, until broken.
| Target is: | Cover | Concealment |
|---|---|---|
| 25% hidden | -2 | -1 |
| 50% hidden | -4 | -2 |
| 75% hidden | -7 | -3 |
| 90% hidden | -10 | -4 |
| Character Class Group | Experience Level | Attack to be Saved Against | ||||
|---|---|---|---|---|---|---|
| Paralyzation, Poison, or Death Magic | Rod, Staff, or Wand | Petrification or Polymorph* | Breath Weapon** | Spell*** | ||
| P r i e s t s | 1-3 | 10 | 6 | 7 | 4 | 5 |
| 4-6 | 11 | 7 | 8 | 5 | 6 | |
| 7-9 | 13 | 9 | 10 | 7 | 8 | |
| 10-12 | 14 | 10 | 11 | 8 | 9 | |
| 13-15 | 15 | 11 | 12 | 9 | 10 | |
| 16-18 | 16 | 12 | 13 | 10 | 11 | |
| 19+ | 18 | 14 | 15 | 12 | 13 | |
| R o g u e s | 1-4 | 7 | 6 | 8 | 4 | 5 |
| 5-8 | 8 | 8 | 9 | 5 | 7 | |
| 9-12 | 9 | 10 | 10 | 6 | 9 | |
| 13-16 | 10 | 12 | 11 | 7 | 11 | |
| 17-20 | 11 | 14 | 12 | 8 | 13 | |
| 21+ | 12 | 16 | 13 | 9 | 15 | |
| W a r r i o r s | 0 | 4 | 2 | 3 | 0 | 1 |
| 1-2 | 6 | 4 | 5 | 3 | 3 | |
| 3-4 | 7 | 5 | 6 | 4 | 4 | |
| 5-6 | 9 | 7 | 8 | 7 | 6 | |
| 7-8 | 10 | 8 | 9 | 8 | 7 | |
| 9-10 | 12 | 10 | 11 | 11 | 9 | |
| 11-12 | 13 | 11 | 12 | 12 | 10 | |
| 13-14 | 15 | 13 | 14 | 15 | 12 | |
| 15-16 | 16 | 14 | 15 | 16 | 13 | |
| 17+ | 17 | 15 | 16 | 16 | 14 | |
| W i z a r d s | 1-5 | 6 | 9 | 7 | 5 | 8 |
| 6-10 | 7 | 11 | 9 | 7 | 10 | |
| 11-15 | 9 | 13 | 11 | 9 | 12 | |
| 16-20 | 10 | 15 | 13 | 11 | 14 | |
| 21+ | 12 | 17 | 15 | 13 | 16 | |
*Excluding polymorph wand attacks.
**Excluding those that cause petrification or polymorph.
***Excluding those for which another saving throw type is specified, such as death, petrification, polymorph, etc.
| Type or Hit Dice of Undead | Level of Priest*** | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10-11 | 12-13 | 14+ | |
| Skeleton or 1 HD | 10 | 7 | 4 | T | T | D | D | D* | D* | D* | D* | D* |
| Zombie | 13 | 10 | 7 | 4 | T | T | D | D | D* | D* | D* | D* |
| Ghoul or 2 HD | 16 | 13 | 10 | 7 | 4 | T | T | D | D | D* | D* | D* |
| Shadow or 3-4 HD | 19 | 16 | 13 | 10 | 7 | 4 | T | T | D | D | D* | D* |
| Wight or 5 HD | 20 | 19 | 16 | 13 | 10 | 7 | 4 | T | T | D | D | D* |
| Ghast | -- | 20 | 19 | 16 | 13 | 10 | 7 | 4 | T | T | D | D |
| Wraith or 6 HD | -- | -- | 20 | 19 | 16 | 13 | 10 | 7 | 4 | T | T | D |
| Mummy or 7 HD | -- | -- | -- | 20 | 19 | 16 | 13 | 10 | 7 | 4 | T | T |
| Spectre or 8 HD | -- | -- | -- | -- | 20 | 19 | 16 | 13 | 10 | 7 | 4 | T |
| Vampire or 9 HD | -- | -- | -- | -- | -- | 20 | 19 | 16 | 13 | 10 | 7 | 4 |
| Ghost or 10 HD | -- | -- | -- | -- | -- | -- | 20 | 19 | 16 | 13 | 10 | 7 |
| Lich or 11+ HD | -- | -- | -- | -- | -- | -- | -- | 20 | 19 | 16 | 13 | 10 |
| Special** | -- | -- | -- | -- | -- | -- | -- | -- | 20 | 19 | 16 | 13 |
*An additional 2d4 creatures of this type are turned.
**Special creatures include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes.
***Paladins turn undead as priests who are two levels lower.
| Condition | Movement | Spotted | Type | ID | Detail |
|---|---|---|---|---|---|
| Clear sky | 1500 | 1000 | 500 | 100 | 10 |
| Fog, dense or blizzard | 10 | 10 | 5 | 5 | 3 |
| Fog, light or snow | 500 | 200 | 100 | 30 | 10 |
| Fog, moderate | 100 | 50 | 25 | 15 | 10 |
| Mist or light rain | 1000 | 500 | 250 | 30 | 10 |
| Night, full moon | 100 | 50 | 30 | 10 | 5 |
| Night, no moon | 50 | 20 | 10 | 5 | 3 |
| Twilight | 500 | 300 | 150 | 30 | 10 |
| Source | Radius | Burning time |
|---|---|---|
| Beacon lantern | 240 ft.* | 30 hrs./pint |
| Bonfire | 50 ft. | ½ hr./armload |
| Bullseye lantern | 60 ft.* | 2 hrs./pint |
| Campfire | 35 ft. | 1 hr./armload |
| Candle | 5 ft. | 10 min./inch |
| Continual light | 60 ft. | Indefinite |
| Hooded lantern | 30 ft. | 2 hrs./pint |
| Light spell | 20 ft. | Variable |
| Torch | 15 ft. | 30 min. |
| Weapon** | 5 ft. | As desired |
* Light from these is not cast in a radius, but rather in a cone-shaped beam. At its far end, the cone of light from a beacon lantern is 90 feet wide. A bullseye lantern has a beam 20 feet wide at its far end.
** Magical weapons shed light if your DM allows this optional rule.
| Race | Rate |
|---|---|
| Human | 12 |
| Dwarf | 6 |
| Elf | 12 |
| Half-elf | 12 |
| Gnome | 6 |
| Halfling | 6 |
| Category | Success Rate |
|---|---|
| Thief with mountaineering proficiency | Climb walls % + 10% per slot |
| Thief | Climb walls % |
| Mountaineering proficiency | 40% + 10% per slot |
| Mountaineer (decided by DM) | 50% |
| Unskilled climber | 40% |
| Situation | Modifier |
|---|---|
| Abundant handholds (brush, trees, ledges) | +40% |
| Rope and wall ** | +55% |
| Sloped inward | +25% |
| Armor: | |
| Banded, splint | -25% |
| Plate armors (all types) | -50% |
| Scale, chain | -15% |
| Studded leather, padded | -5% |
| Character race: * | |
| Dwarf | -10% |
| Gnome | -15% |
| Halfling | -15% |
| Encumbrance | -5%*** |
| Surface condition: | |
| Slightly slippery (wet or crumbling) | -25% |
| Slippery (icy, slimy) | -40% |
| Climber wounded below ½ hp max | -10% |
* These are the same as the modifiers given in Table 27. Make sure that thief characters are not penalized twice for race.
** Rope and wall applies in most climbing situations in which the character is able to brace his feet against the surface being climbed and use a rope to assist in the task.
*** This is -5% per encumbrance category above unencumbered, or per movement rate point lost off normal movement rate.
| Surface Condition | |||
|---|---|---|---|
| Type of Surface | Dry | Slightly Slippery | Slippery |
| Very smooth * | ¼ | --** | --** |
| Smooth, cracked * | ½ | 1/3 | ¼ |
| Rough * | 1 | 1/3 | ¼ |
| Rough w/ledges | 1 | ½ | 1/3 |
| Ice wall | -- | -- | ¼ |
| Tree | 4 | 3 | 2 |
| Sloping wall | 3 | 2 | 1 |
| Rope and wall | 2 | 1 | ½ |
* Nonthief characters must be mountaineers (or be guided by mountaineers) and have appropriate tools (pitons, rope, etc.) to climb these surfaces.
** Thief characters can climb very smooth, slightly slippery surfaces at ¼. However, even thieves cannot climb very smooth, slippery surfaces.